![]() It has been implied(said outright?) we are getting NG+ = more mission routes again. (AC6 is going to bottom out at zero credits instead of negative credits)ĭifficulty SETTING wise, is still a mystery I think. Most of my S rank replays had DEBT instead of payment that way. ![]() Meanwhile, in with a robot tank armed with dual plasma guns and dual grenade launchers (In armored core logic, grenade launcher = super BFG stronger than a plasma cannon) will get you an S rank a lot easier in most missions, but, well. ![]() Going in with an economical blade+laser rifle combo can deal with trash and earn you more money, but it can then struggle with enemies worth a damn. AC3 starts you off slow again, Last Raven is "Haha pranked you it is an enemy AC already!" over and over out the starting gate, etc.īut even the "easy" stuff, difficulty is heavily skewed by how much of a cheapskate your build is. Though the later into the game, the more frequent the ♥♥♥♥♥♥♥♥ is unless you are playing an expansion. For every "Okay get in there and kill an entire sci-fi military please." is "Your options are murder squatters or murder construction workers trying to form a union." For all the hype talk about the bastard missions or prank missions, a lot of AC is leaning into the fact you are a professional badass in a dystopia. and AC6 is looking to be the "What your nostalgia told you it played like" version of armored core.ĭifficulty wise. ![]() Well don't worry, even as a guy who did not HATE DxM, even older AC games would be something you still love compared to "Well. ![]()
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